Ultimately, well engineered levels are a given from Infinity Ward, an ability that has made Call of Duty the online icon it is today. There seem to be less vantage points for snipers across these maps the spaces are generally a little tighter than before, making gameplay even more manic. Choke points and open areas are scattered across the locales, mixed up suitably to create that ‘thrown into the fray’’ feel synonymous with Call of Duty. The 14 maps on offer all have that familiarly well balanced and well designed feel. The sizeable collection of new maps will undoubtedly be the first port of call for veteran players, and as with previous Call of Duty titles there’s a great selection. For those who are still invested in the heart-pounding action, though, there’s plenty here to get stuck in to. There are plenty of additions to the regular formula, although there’s a possibility that only a few of these new elements will appeal to those outside of the hardcore COD crowd. As we’ve seen so often, however, this doesn’t mean a stale experience with little new to offer. This is essentially the same COD online experience that you’ve played hundreds of times before: fast paced, tight and unforgiving. Unlike said single-player, the online offerings in Ghosts don’t feel belated by outside influence, it’s clear from the off that this is a COD game through and through.ĭoes that mean a lack of advancement? Well, yes and no. What’s more, in a genre that’s becoming increasingly focused on high-drama human vs human deathmatches rather than emotive solo experiences, Call of Duty is arguably still the king with a big shiny crown to hold on to. With quite possibly the worst single-player campaign in the history of the series, the multiplayer segment of Call of Duty: Ghosts has got a lot of work to do. Reviews // 16th Nov 2013 - 10 years ago // By Ryan Davies Call of Duty: Ghosts Multiplayer Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |